Announcement Regarding Placeholder Textures


At Compliance, we care deeply about providing high-quality textures for Minecraft via our resource pack. Because of this, we have built a complicated voting system and strongly curated submission process to ensure that all textures added to Compliance are up to our standards. But none of this was without its flaws, and everything had to undergo a long period of iteration and feedback to reach the state where it is now.
Compliance started out as a temporary project, intended to replace Faithful as soon as possible. All textures in the first alpha were compiled with this in mind – some had already been made specifically for Compliance by our contributors, but the vast majority was picked up and retrieved from Faithful's only-textures channel, from artists that have joined the Compliance team since. These textures were given little to no art direction – not that it was clear what Compliance was supposed to look like back then in the first place. Most of the textures were hastily labelled as "placeholders" (even though nobody knew for sure which exact ones that included) and have lingered in the resource pack since, even after Compliance's art direction was formulated more clearly and after it became clear that it's not going to replace Faithful any time soon.
At the time of this announcement being posted, we will have released the rewritten Texture Guidelines for Compliance 32x. They took over a month to complete, span 22 pages and went through large amounts of edits and improvements before being finalised. This is why we have decided to enforce them retroactively, meaning that they apply to ALL textures, not just the ones added after the guidelines were published.
That leaves us with a whole bunch of textures that no longer comply with our texture guidelines. To increase awareness and hopefully boost artist productivity, we see it as fit to entirely remove these textures from all future versions of the pack, instead of just having them in some obscure list that nobody knows about.
You might say that this change is very radical. And you would be right. But we, as a team, have agreed unanimously that this measure is vital for Compliance's continued existence and quality. Yes, we know this is going to set the pack's progress back a lot, and we really can't do anything about that. But we believe in our contributors and artists, and trust that they will be motivated to fill all the gaps back in again. After all, there's no rush. We'll get there in the end!

NOTE FOR ARTISTS: A lot of the removed textures are breaking the guidelines just barely, and can be simply be edited so they can be included in Compliance again. We recommend checking if editing is possible first, before starting any work.

If you are interested in the specific textures that we have decided are no longer fit for Compliance, as well as reasons why they're not, please read below.



Changelog

Removed:

Blocks:

  • acacia_leaves (rule 4, isn't shaded properly)
  • bee_nest_bottom (not shaded properly, initial faithful texture)
  • bee_nest_front_honey (not shaded properly, initial faithful texture)
  • bee_nest_front (not shaded properly, initial faithful texture)
  • bee_nest_side (not shaded properly, initial faithful texture)
  • bee_nest_top (not shaded properly, initial faithful texture)
  • beehive_front_honey (not shaded properly, initial faithful texture)
  • beehive_front (not shaded properly, initial faithful texture, inconsistent with beehive_front_honey as per rule 10)
  • beehive_side (not shaded properly, initial faithful texture)
  • bone_block_top (weird upscale, possibly rule 4 break, not shaded properly)
  • cake_bottom (not shaded properly)
  • cake_inner (not shaded properly)
  • campfire_fire (not shaded properly)
  • cartography_table_side1 (parts not shaded properly)
  • cartography_table_side2 (mindless upscale, even straight up wrong in places)
  • cauldron_side (not shaded properly, weird dithering)
  • all command blocks (unnecessary 2px highlights and shades)
  • chiseled_red_sandstone (unnecessary 2px lines)
  • chiseled_sandstone (unnecessary 2px lines)
  • comparator_on (not shaded properly, large areas of a single colour)
  • comparator (not shaded properly, large areas of a single colour)
  • composter_side (not shaded properly)
  • cracked_deepslate_bricks (mindless upscale of cracks)
  • cracked_polished_blackstone_bricks (inconsistent with regular polished blackstone bricks, rule 10)
  • crimson_door_bottom (not shaded properly, large areas of a single colour)
  • crimson_door_top (not shaded properly, large areas of a single colour)
  • crying_obsidian (mindless upscale of cracks)
  • cut_red_sandstone (unnecessary 2px lines)
  • cut_sandstone (unnecessary 2px lines)
  • end_rod (not shaded properly, large areas of a single colour, mixels)
  • fern (mindless upscale, not shaded properly, initial faithful texture, inaccurate to vanilla in places)
  • glow_item_frame (colour banding, large areas of a single colour, not shaded properly)
  • glowstone (not shaded properly, incorrect colours, stairing pixels, initial faithful texture)
  • honey_block_bottom (not shaded properly, large areas of a single colour, initial faithful texture)
  • honey_block_side (not shaded properly, large areas of a single colour, initial faithful texture)
  • honey_block_top (not shaded properly, large areas of a single colour, initial faithful texture)
  • hopper_inside (inconsistent with cauldron_inner [textures are identical in vanilla])
  • jungle_door_bottom (not shaded properly, intial faithful texture)
  • jungle_door_top (not shaded properly, intial faithful texture)
  • jungle_sapling (manual upscale, not shaded properly, stairing pixels, initial faithful texture)
  • kelp_plant (not shaded properly, mixels, stairing pixels, initial faithful texture)
  • kelp (not shaded properly, initial faithful texture)
  • large_fern_bottom (not shaded properly, mindless upscale, incorrect colours, initial faithful texture)
  • large_fern_top (not shaded properly, mindless upscale, incorrect colours, initial faithful texture)
  • all candles (not shaded like proper cylindrical-type objects)
  • lime_glazed_terracotta (unnecessary 2px lines)
  • observer_back (shaded improperly)
  • observer_back_on (shaded improperly)
  • observer_front (top shaded improperly)
  • observer_side (shaded improperly)
  • observer_top (arrow shaded improperly)
  • pink_glazed_terracotta (unnecessary 2px lines)
  • all pointed dripstone (shaded improperly, inconsistent with dripstone block)
  • polished_diorite (inconsistent with vanilla, initial faithful texture)
  • polished_granite (shaded improperly, initial faithful texture)
  • red_sandstone_bottom (shaded improperly, initial faithful texture, unnecessary 2px lines at the top)
  • red_sandstone (shaded improperly, initial faithful texture, unnecessary 2px lines at the top)
  • repeater_on (shaded improperly, initial texture)
  • repeater (shaded improperly, initial texture)
  • respawn anchor except respawn_anchor_top (because of the crying obsidian parts, will be re-added once a good crying obsidian texture is made)
  • sandstone_bottom (shaded improperly, initial faithful texture, unnecessary 2px lines at the top)
  • sandstone (shaded improperly, initial faithful texture, unnecessary 2px lines at the top)
  • all scaffolding (not shaded properly, should be shaded like other cylindrical-type objects and employ linear dithering)
  • seagrass (shaded improperly, mindless upscale, initial faithful texture)
  • shroomlight (not shaded properly, initial faithful texture)
  • soul_campfire_fire (not shaded properly, same reasons as campfire_fire)
  • spore_blossom (colour banding, not shaded properly)
  • spruce_sapling (mindless upscale, not shaded properly, initial faithful texture)
  • spruce_trapdoor (not shaded properly, not consistent with spruce_door, initial faithful texture)
  • tripwire_hook (stick not shaded properly, should be treated as a cylindrical-type object)
  • water_flow (too many colours, not consistent with vanilla, too blurry, initial faithful texture)
  • water_overlay (identical to vanilla)
  • water_still (too many colours, not consistent with vanilla, too blurry, initial faithful texture)

Entities:

  • all axolotls (shaded improperly, stairing pixels, bit of colour banding)
  • all banner patterns and shield banner patterns (initial textures, weird antialiasing)
  • beacon_beam (weird dithering)
  • polarbear (shaded improperly, initial texture, colour banding)
  • all cats (shaded improperly, stairing pixels, colour banding, initial texture, probably incorrect colours)
  • chicken (shaded improperly, colour banding, initial faithful texture)
  • all cows and mooshrooms (shaded improperly, colour banding)
  • end_gateway_beam (same as beacon_beam)
  • endermite (please don't ask why we approved this texture in the first place)
  • cod (shaded improperly, probably initial texture)
  • all horses except donkey, skeleton, zombie and mule (shaded improperly, colour banding)
  • evoker_fangs (unnecessary 2px lines, shaded improperly)
  • illusioner (shaded improperly, we can reuse the clothing later though)
  • iron_golem (shaded improperly, unnecessary 2px lines, initial faithful texture)
  • all llamas (shaded improperly for the most part)
  • minecart (colour banding, shaded improperly)
  • zombified_piglin (shaded improperly, colour banding, stairing pixels)
  • white_splotched rabbit (mindless upscale of black spots)
  • sheep (shaded improperly)
  • sheep_fur (shaded improperly)
  • silverfish (shaded improperly, initial texture)
  • slime (shaded improperly, initial texture)
  • both spiders (shaded improperly, colour banding)
  • squid (colour banding, stairing pixels)
  • all villager professions except farmer (shaded improperly, colour banding)
  • all villager types except snow and plains (shaded improperly, colour banding)
  • villager (shaded improperly)
  • wandering_trader (shaded improperly, initial texture)
  • witch (shaded improperly, initial texture)
  • all wolves except collar (shaded improperly)
  • zombie (shaded improperly, colour banding, initial texture)
  • all zombie villagers except their profession level and the farmer profession (shaded improperly, colour banding)

Items:

  • black_dye (shaded improperly)
  • broken_elytra (shaded improperly, weird shape)
  • cauldron (shaded improperly, strange shape)
  • conduit_power (what)
  • cooked_mutton (shaded improperly, initial texture, colour banding)
  • cooked_porchop (incorrect shape, inconsistent with vanilla, initial texture)
  • dark_oak_sign (shading inconsistent with vanilla)
  • elytra (shaded improperly)
  • flint_and_steel (shaded improperly, initial texture)
  • flint (shaded improperly, initial texture)
  • glow_item_frame (shaded improperly, colour banding)
  • green_dye (shaded improperly, initial texture)
  • jungle_sign (shading inconsistent with vanilla)
  • light_gray_dye (shaded improperly, weird shapes)
  • mutton (same as cooked_mutton)
  • pointed_dripstone (same reasons as the blocks)
  • porkchop (shaded improperly, questionable shaping choices)
  • prismarine_crystals (shaded improperly, weird dithering, bad shape)
  • red_dye (bad shape)
  • spruce_sign (shading inconsistent with vanilla)

Misc:

  • unknown_server (identical to vanilla)

Status Effects:

  • hunger (shaded improperly, colour banding, stairing pixels, initial texture)
  • saturation (same as hunger)

Armour:

  • all armour except chainmail and netherite and turtle (not shaded properly)